Survival-Horror games did "cinematic" very well despite the negative connotation that word rightfully has in gaming today. The angles allowed the developers to play with the player's expectations and set the tone in ways no other type of game could. I don't have the screenshot sadly, but in RE2 I think we all remember seeing the licker on the window and then immediately in the next room you get a unique camera angle that only appears once and it's from outside the window. Like something was watching the player. REmake also appears to have better inventory management and doesn't give you four extra slots with one of probably 3 hip backs within the first 10 minutes of the game. Zombies come back and you have to juggle limited fuel supplies if you don't blow their head off.
Fuck, basically everything in REmake is done better from my first impression here. The only thing that's kind of neat is that defense items take up inventory space and you can board up windows to slow down the intrusion of zombies. The former is a very good thing if done right, as you used to be able to stock defense items with no spacial limitations. 3rd person is just way to damn easy for this kind of game, and the soundtrack is completely non-existent. Yeah that's right, there is fuck all playing from the original soundtrack, no remastered music or anything from my playthrough. REmake kept most of it's original music and remastered it for great effect. For gods sake there is the DC to draw from for inspiration if they needed it!
REmake kept it's spooky and unique atmosphere, it had real concerns about ammo, you couldn't just pop a zombie once and run past it usually, and it has an iconic soundtrack that helps it all the way. All without DLC bullshit or massively different character redesigns.