>>446832704>Not a single of the webms "is legit concern for bad quality" and you know it.
And why is that?
Lot of webms show bad AI, it's a completely legit concern.
Some of the webms show stuff like mirrors not working, but most games these days fucking fail at that, only hitman managed to show you don't need raytracing to get working reflections.
What about the webm with lighting filters? That's minor issue and in my opinion a nitpick, but sure enough it's something that could have been done better, with actual lighting rather than filters.
What about the new webm in this thread where it shows shotgun aiming at the ceiling yet firing straight ahead. It's not game braking and less important than AI webms, but it's still low quality shit I rather not have in my games.
All of these are valid critisisms, it's not "that's the best a game could be">Shooting at a fucking wall is stupid.
But it serves to highlight the lazy solution implemented in the game.>Shooting at zombies that are used to make up an area's borders are stupid.
Again a lazy solution, having zombies die, but having more stream in would have been better.>Putting Leon in the middle of a door frame between two rooms with intended different light sources is to "make it look bad" is stupid.
So you are saying that moving a character between two rooms, is stupid.
You mean the thing, every player does naturally in the game all the time is "stupid"
Is "stupid" just a thing you call anything you disagree with? Anything that highlights something bad about the game?>Pointing out that RE7's assets are used in the game is stupid.
Eh, I am not too bothered by it since iI didn't play RE7, but it does highlight that the approach is lazy, which hey what do you know, lines up with the rest of the approaches in the game.>There is not one fucking argument that is a demonstration of bad quality.
They serve to highlight bad/lazy quality of the game production. Calling it "stupid" is not an argument.