>>446778176>It would make the game really easy on pc
Not if the bullet spread is shitty (wide and random) enough.
You could have bullets miss even if you're aiming dead center at a zombie's head from a medium distance, you'd have to be within their attack range to get a guaranteed hit, and that's while standing still.>>446778372>Really?
I understand the difference and what you're saying, I just don't understand the argument.>people survive headshots irl so the same thing happening to a zombie would also be possible
Maybe one or two, which is fine, but not 12; not everyone is Rasputin.>That means you would have to change the entire design of how a zombie operates so pretty much make an entire type of enemy, which would also require different level design.
Or change how the aiming and shooting works, rather than the damage.>Rookie cops are already trained to know how to aim a gun properly.
Yes, but they don't have experience (although I'm curious as to how many rookie cops have ever shot a person irl) and they're not trained for doomsday scenario induced stress and fear.>Also this is a game so proper balance and well designed system > Realism
I agree, I just don't think magical critical bullets are well designed.>It would be shit, make it about the player becoming competent and mastering the system not about the mechanics making things easier.
Why not both? RPGs do it all the time, it's why going back to starting areas is a breeze and at the same time incredibly cathartic because hard enemies are now easier.>I hope you never design a game honestly because all of this points are awful.
I respect your opinion even though I disagree with it.