>>446696456>The game has recoil as a mechanic
The weapons are steady as rock, no matter how much you spam them. Together with the chance to move and shoot at the same time, this means some damn easy enemy encounters.>in classic RE you literally don't have to aim, manual aiming is an improvement.
It would have been great, if it would have been made even remotely challenging like in RE4, where you got trembling hands and the free-aim style gun handling.
Also, people greatly shit on and misinterpret the classic RE's combat.
Rather than being accurate sniping, their fighting system revolved around positioning and playing chess with the different enemy types, where the rooms and the changing camera angles worked as the board. A normal zombie or two you could easily dispatch with just a pistol from a far, or take a rewarding risk of 1-shotting them with a shotgun. Lickers, hunters, spiders...etc, required all different approach, and usually asked for utilization of more powerful weaponry, which you often wanted to safe for later.>>446696538>one who hates RE 4
I don't hate RE4 one bit. I actually love it to bits.>if you fail to see the multiple homages and familiarities in how RE 7 and REmake 2 play
Superficial nods are not the same as actually implementing them as core mechanic. The nu-RE2's main focus is now on shooting things. The exploration and puzzler aspects have been downsized to minimum, with any sort of actual challenge requiring you to pretty much play the game blindfolded.>>446696578>youre desperately copypasting it to your own uses
Ah, so we met last night!
Sorry, but you put it all out so well, that I sure will be using it in the future.
We're on the same side, you and I. The only difference's the fact that you have apparently embraced mediocrity and fail to see the staggering effect the changes have caused on this new game.