>N-NO WHERES MY TANK CONTROLS IT'S FUCKING CASUALIZED NOW
Yikes! Let me guess, you "beat" RE2 and REmake once on normal for e-cred and you desperately try to tell everyone you're a REAL RE fan who can handle those hardcore fixed cameras and tank controls?
Yeah, you're fucking retarded and had you played through the games more than once on normal, you would have realized the main gameplay mechanic of the games isn't tied to either.
The"puzzle" of a classic RE game is the environment itself. In the series this only changed by RE4 regardless of how "actiony" RE2 or 3 were. In both games the core loop of unwinding the area was still the same. You get thrown into an area that isn't broken up by bidoo game stages. You "solve" this area with whatever puzzle pieces are littered around, including things like the limited resources but also the multiple puzzle items. The main skill is PLANNING and this only gets more fun on subsequent plays as you try to build the jigsaw puzzle faster.
This style of gameplay was removed in RE4. Instead, in said game, you move through a hallway and are intended to kill everything in your path. The distinction between classic RE and action RE has nothing to do with "how much bullets" do you have, it's about how fucking much the game incentivizes you to fight rather than to actually think. In RE2, you THINK that you should kill the zombies in this room because you're going to run through this room again. In RE4 you kill everything no matter what, because the main gameplay mechanic is to shoot and then kick the crowd in the face.
Now, you must be retarded if you still don't understand which gameplay style does REmake2 adhere to. No, it's not "Revelations", it's not "RE4". It's classic Resident Evil. I implore you autists to think about how this game is literally RE2 when you lock the camera in the corner.
But obviously that's going to be a little too hard for you. You don't actually play RE. Muh first person outlast PT clone right?