'I'll take this one option' should under no circumstances qualify as a 'good build', in my opinion.
I may be overestimating the impact it would make, but being able to start as battleship (or generally already activated) should cost you.
Also, the feedback wansn't 'buying activations is overpriced, seeing as I can get them for free here' it was 'Battleship literally unplayable, what are you, an idiot' as if that option didn't exist. Which does make me wonder.>>65048462
Something our opinions differ on obviously.>>65048490
Again I have made a suggestion going as far down as 1000CP for a fully activated battleship and the only comment directly referencing it was some guy mixing up activation options and potential and screeching that it's even more expensive than before what am I doing.>>65048531
I also let myself be convinced to remove that punishment at the start of this thread.
I also think I should try to make it as difficult as possible for you to break the setting just with stuff from the setting, and making a single option I consider overpowered expensive would be one way of doing that. Again, as i stated elswhere I would be willing, currently to go as low as a round 1000CP for a fully activated battleship. This is only marginally more expensive than the price point I've seen suggested from the others side if the argument.>>65048624
I'm pretty sure I removed that before we stopped arguing but if you say so.>>65048625
A zephyr does not unbalance the setting, by yourself you are a novelty >>65048628
It was a suggestion I made in here. I do not possess the multitasking to keep up with the discussion here and simultaneously edit the document.
The 1000 to 1200 figure would be 600 CP for potential plus 8*50/12*50 CP for 8*3/12*2 activations.