Their powers are pretty simple, but sometimes simple is better than some complicated power that ends up useless.
Useful for social manipulation, possible even manipulating the Organization Agents into helping you hide.
It isn't that hard to find them from the eyes though. >Minotaur
Ability is really only useful for defense, though obvious for anyone who actually enters it. Could be good for a comfy build.
Needs to hide horns, or otherwise easily identifiable. >Dwarrow
Ability is probably the best as it grants you a lot more survivability. And it's extremely hard to identify them from the mark alone(unless you go drawing everyone blood).
The ability though, has the drawback of eventually running out.>Vampire
Combat ability(claws and fangs), nightvision and immortality. One of the most versatile aberrations. Mark is impossible to identify visually(as it requires physical contact), so that is a bonus as well.
Overall, it is pretty nice>Succubus
No mark and versatile powers, which makes it pretty good. Though by the nature of the powers, you are leaving DNA everywhere, and their use might require you more effort than others.>Spectre
Good sneak powers. Makes it very possible to be comfy as people literally forget you if you are not in sight. Mark is identified by sound, so it's harder to detect it by camera surveilance alone.>Draugr
Sneak powers, inferior to spectre. Hard to go into daylight though because of the mark.>Siren
Decent Power, easily identifiable mark. While the power is good, it is easy to counter if you know that the opponent has it.>Echidna
Meh power, unless you have a lot of allies and meh mark.>Merrow
Good for comfy aquatic life builds, meh for everything else.