>Players handle high level play for a couple of years
>Characters occasionally die but usually only during boss fights or due to the rare retarded decision
>Start a new campaign at level five with completely level appropriate threats
>Party strategy devolves into retarded flailing and they start dying at least twice a campaign
I had a player cast mud to stone last session while half the party including him were standing in knee deep mud and minutes earlier a character ate half a bowl of poisonous capsules just because he thought they would have an effect other than making him sick.