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Threads by latest replies - Page 9

(7 replies)
No.67887307 ViewReplyOriginalReport
>An N.O Blocks Your Path!
What would your current party do?
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(48 replies)
No.67843464 ViewReplyOriginalReport
Does your setting contain robots, constructs, or other kinds of non-living servants?
How are they integrated into the civilizations of that setting?
Do they have a different perspective or motivation than that of the living races, which risks them causing harm to the living should they come into conflict?
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(16 replies)
No.67881221 ViewReplyOriginalReport
/tg/ about how much time do you spend on session prep? Being able to partition off a general block helps me focus and get things done so I'd appreciate some input
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(15 replies)
No.67879315 ViewReplyOriginalReport
How would a Brighthammer Fantasy look (inb4 AoS - I mean actual Fantasy)
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(15 replies)

/GURPSgen/ - GURPS General

No.67886959 ViewReplyOriginalReport
Last time on GURPS Gen >>67748703

What rules do you ignore in GURPS?
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(267 replies)

/SIFG/ - A Song of Ice and Fire General

No.67809550 ViewReplyLast 50OriginalReport
Viserys Edition

A thread for discussing George R. R. Martin's 'A Song of Ice and Fire' series and its various tabletop adaptations.

A Song of Ice and Fire Roleplaying:
-PDF Collection
-Cheat Sheets (Includes House Creation Rules)
-SIFRP 2.0 so far, /SIFG/'s version

A Song of Ice & Fire: Tabletop Miniatures Game
-Offiical CMOM Page (Rules, FAQs, Player Resources, and News)
-Player Community Site (News, Faction Overviews, Painting Guides, and Fan Made Content)
-Online Army Builder

A Game of Thrones: The Living Card Game (Second Edition)
-Official Fantasy Flight Games Page (Rules, FAQ, Player Resources, and News)
-Card Spoilers


A Wiki of Ice and Fire – Canon wiki
The Lands of Ice and Fire - Official maps
Atlas of Ice and Fire - Fan blog with maps and speculation on geography, population, and history
1d4chan Page - A Song of Ice and Fire explained by fa/tg/uys

Previous Thread: >>67741546
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(58 replies)

/dcg/ - Dropzone/Dropfleet Commander

No.67874418 ViewReplyLast 50OriginalReport
Wolverhampton Class Light Cruiser edition

Previously on /dcg/: >>67737169

This is a general thread for Dropzone Commander and Dropfleet Commander sci-fi wargames, created by Hawk Wargames and currently published by TTCombat. Dropzone Commander is a 10mm scale sci-fi wargame focusing on highly air-mobile futuristic forces and objective-oriented scenarios. Dropfleet Commander is its fleet-scale companion game, featuring spaceships in close orbit over a planet, battling for control of ground assets and orbital installations.

>Manufacturer's Site

>Dropzone Commander Resources
>2.0 Beta Rules and miscellaneous

>old edition rulebooks
DZC core book:
Phase 2 Rules and Scenarios:
Phase 2 Units:
Phase 2 Fluff:

>Dropfleet Commander Resources
Rules and Scenarios:
Units Stats:
BFE: still waiting...

>free army builders
>free DFC fleet builder
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(109 replies)

/tgesg/ - Weekend Elder Scrolls Lore General

No.67855731 ViewReplyLast 50OriginalReport
Vampiric Shapeshifting Weresnake Asian Men edition

Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame]
[TES 5E Conversion]
Discussion in #Scrollhammer ( (port 6667))
[Tabletop Sim Steam Group]

>Lore Resources
[The Imperial Library]
[Pocket Guide to the Lore]
[Elder Lore Podcast]
[How to Become a Lore Buff]

>General Rules
This is NOT /tesg/, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos

Previous Kalpa: >>67723366
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(5 replies)

Anyone know of good hunting mechanics?

No.67889479 ViewReplyOriginalReport
In a game I'm running, the players are going to be hunting down a giant crocodile on behalf of a noble. Problem is, we're playing D&D 5e, and hunting mechanics in that are just about limited to 'make a survival check'. I like to include mechanics from other systems in order to liven the game up a bit and potentially get players interested in other systems, but I don't personally know any with good rules for hunting a specific creature. Are there any systems that do hunting really well, or failing that have you ever used interesting hunting mechanics in your games?