>>6018205Some of your reflected/ambient light (in shadows) is basically as light than some of your darkest light. The "rule" is your lightest dark should be darker than your darkest light.
Practically speaking, don't render the light, clearly delineate all your shadow shapes and mass tone them, then refine your values, always keeping that distinction. When you do render, think in terms of planes, and where each plane is getting its (direct or ambient) light from.
>>6018056NTA, but compare Brian's work with e.g.
>>5992636; Brian is perhaps the most successful artist business-wise, that we know of, but his technique could be refined, and we have better artists here, technically-wise.
Obviously, some people will consider making a living as a success, while some other people will have harder expectations, and will also expect great technical skills in addition to making a living. This is an arbitrary choice, I don't think there's a best consideration here.
>>6015703For the next one, try not to use sight-size; you can do the copy same size, just transpose say, the total height, which will ease comparing results (tracing paper). And avoid measuring directly/reporting measures from source to model, to help better train your eyes.
Besides, you're on a good start