>>5454966>Bert Dodson - Keys to DrawingDevelops the core ability of eye observation, so the student can start to see lines and angles
>Perspective Made EasyAfter being able to see the angles and lines, the book develops the basic understanding of drawing something 3D in 2D. It's the core of everything else, and the student can draw simple things like cylinders and boxes already, because he alreade can see lines and angles from the previous book.
>Steve Huston - Figure Drawing for Artists Making Every Mark CountI really understood the lessons better after watching his youtube free class, but the main reason i recommend his book is that he focus in teaching a construction model that is fast and helpful. So the student can train a lot of times without getting too frustrated, and also it will help before doing the most complex stuff.
After learning those things and pratice gesture drawing, a little of construction and proportions, then basically any anatomy book works. Loomis creates a cartoon style that people don't really care anymore. It's not real enough to be considered realistic, and it's not cartoon enough like manga style (what a lot of people want to draw).
>Color and Light - James GurneyIt's the essential of color theory, no way to escape. I don't know other painting books, but everybody recommends this one. Also The "How to render" is more pratical and demands core knowledges.
The real books for /beg/s that we need is one that teaches exercises, suggests exercise routines, show our expected progression in time. Basically, teaching how to study. When people tell me i need to grind drawing (drawing what?) it's the same as telling a dude training for a marathon "you must run a lot, until you can run everything". It's true, we need to pratice a lot, but it's not helpful, and can even be harmful if the pratice is wrong.