>>5150635For anyone wondering about what resources I mainly used last year, here:
(Keep in mind, my overall art skill is low-intermediate, and I had decent anatomy knowledge at the start of the year so these may not be suitable for beginners. Read the sticky, begs)
1. Morpho by Lauricella Michel
2.
anatomylearning.com3. Grafit Studio reference packs
4. 3D ecorches available on sketchfab
5. Myself after going to the gym (my decrepit Japanese fisherman genes didn't help much)
6. Buff guys on Pinterest.
7. Krenz Cushart's figure in perspective gumroads.
You can't learn all of anatomy in one day, so it's most efficient when you break down an entire limb into separate groups, the do a group per day. Then you draw the possible ranges of motion of these limbs/bones. Up, out, bent, folded, twisted, etc. Also, if you don't know how to draw a proportional skeleton in perspective, focus on doing that first before muscles and fat, because it is quite literally the foundation of figures. Simplified skeletal maquettes like M. Hampton's work fine. Then pose simplified blocky versions of a humanoid. Don't even worry about making it look human, what matters is training your ability to draw with form.
In the end, you don't HAVE to learn anatomy to a high degree. A lot of pros don't and just make do with ref, which is perfectly fine. I'm just one of those autists that needs to know. Honestly, if you work smart enough you could probably achieve my progress in a month or two. Hope there was something useful for you in there, I'm out.