>>4768952Sounds like you got ripped off by some 'teacher'. I only found Loomis useful for learning some fundamental foundations i.e. perspective, anatomy, proportions etc. Then I say move onto other sources after.
Sounds like you're making the common mistake of 'grinding fundies' with no purpose, the keywords here are MEMORISE and UNDERSTAND. You've understood nothing and memorised how to do fucking Loomis practices ad nauseam congrats.
MEMORISE fundies through drawing stuff you like or from references you like.
Doing these in this order will be a good start for /beg/s
1. Memorise 1,2 and 3 point perspective.
2. Then memorise the Loomis skeletal mannequin and understand how all joints work and are connected and proportions FROM ALL ANGLES. (Front, sides, top, back, under and more if you want)
3. Then memorise the overall anatomy of the body parts and muscles and face features (and crucially what their shapes/planes are) and proportions FROM ALL ANGLES.
Now you can start to form a 'rag doll' in a 3D environment 'placing the camera where ever you want' because you know perspective.
Then you have SHIT TON more to do but it's a start.
Next to tackle would be understanding how light works (from source to object, how it reflects and bounces around it's environment etc fucking basic light theroy).
Then use that knowledge and fucking apply it to understand why the fuck when learning values they tell you to separate lights and darks.
Whether you're making your own piece or studying, REFERENCE IS ESSENTIAL for building your knowledge.
When you've planned your drawing/painting, get some ref that will help you build different aspects of your piece (e.g. something with similar lighting on a model) then STUDY (e.g. draw construction on the ref for deeper understanding, COPY, REPLICATE, UNDERSTAND, MEMORISE AND APPLY that fucking knowledge to your piece.
When making a piece always make sure your construction is accurate as fuck before moving on to light/values.