>>4606207Starting out?
The first
Get the basic milage first, don't burn yourself out, enjoy the process
Do studies 50/50 from life and other artists, learn good habits (drawing vertically, or at least, ergonomically, play around with holding the pencil in different ways that is most comfortable) and unlearn bad ones (chicken scratching). These are 100% the most important pre-fundies that you need to get so you can ease your hand into drawing later. The goal here is to 1. not burn out and 2. not get carpel tunnel or back/neck issues 2 years in by drawing with a bad posture.
More important than studies is specifying studies. Think about what you do not get and deconstruct it until you do. Don't trace or copy, understand the matter. "How does light get split within a crystal, what are the factors? what shapes make up the crystal shape? how does it scale?" ect.
There was this horrible wave of "master studies" of people just making a copy of some other piece of art trying to, well, copy it. That is good ofcourse, but think about what you want to get from such a study.
I wouldn't put it on a monthly or daily basis either, focus on a subject in terms of weeks, otherwise skills gained in landscape studies may be lost rather quickly. The idea here is retention of memory after the study.
What you could do is
>Day 1-2: Landscape studies, start with an illustration for about 2 hours on day 1, do more studies, finish illustration for about 2 hours on day 2>Day 3-4: Landscape studies & mechanical bits, start with concepting an aircraft, day 4 render aircraft to your best ability>Day 5-6: Mechanical bits and hard surface painting, study errors of day 4 aircraft render, do studies to remedy errors.>Day 7: Free day, tackle anything, as long as it doesn't punish you for failing in your eyes. read a book, revitalize your energy. Don't feel like drawing at all? go outside and chill. This day is already won, let your mind rest in terms of stress.