>>97517384>That actually makes it easier as a TV show, because each episode has a different setting with a villain of the dayGoing by the actual game, though, it would actually be the same setting with the same enemies each time, just arranged slightly differently and possibly with different guns. This can keep things fresh in a video game, but it makes much less difference in a cartoon.
>>97518270That's true. The game's lore is very stringent and allows for only one very specific type of story; the protagonists keep trying the same task until they succeed or fail, with failure having no consequences and success bringing an end to their quest.
If I were making an Enter the Gungeon cartoon, I'd set it ouside the Gungeon itself and make it about a group of adventurers in a space fantasy setting who team up with each other to wander the galaxy in search of the Gungeon and the legendary treasures rumored to exist within. There would be a wide variety of episodic adventures across many alien worlds, with the characters seeking various rumors, maps, and mystical or scientific artifacts which would help lead them to the Gungeon's location, while dealing with any other problems that come up along the way. At first it would be very episodic, with each adventure being self-contained and not having an obvious connection to the others; the characters would even get killed fairly frequently, complete with the clock crosshairs and a short screen announcing their status at death, and they would be gone for the rest of the episode only to be fine in the next. It would gradually become clear the the various adventures are indeed, connected, that the Gungeoneers are making progress in their quest, and that they do in fact keep dying and coming back to life. There would, of course, be a wide variety of firearms available, with the characters using a new and different gun in nearly every episode.