>>97318749so if youre going with a sci-fi/adventure plan I think you shouldnt be using a tank since both cartmans in those themes suck
you dont actually even need one if youre smart enough with your energy and can go for a more aggressive plan (which is necessary if youre not using mystic)
so you want at least 5 fighters for your frontline since you wont be waiting out the earlygame with a tank in the back
3-4 assassins, a spell or two, and then 2 rangers
so idealy itd look like this
rats, smuggler ike, space butters
heidi, alien clyde, nelly, enforcer jimmy
fireball
maphesto
then you have 3 extra slots left over with one having to be a fighter from your choices of program stan and shaman token because you dont want two clydes in your deck
then your last 2 can go to either sally, mecha timmy, pirate ship timmy, or big gay al if you know how to run him