competition is good.
but With Disney (and EA) I think the problem is more about a general lack of vision, and a very cynical number-crunching-statistics-based-demographic-targeting approach.
Titan A.E. is sort of similar in this regard, as it didn't know who it wanted to market towards. (young kids or teens).
Shrek was likely a major factor as another anon mentioned, suits saw CGI as the future.
EA earned my ire by locking down servers, and basically preventing modding for their games (Titanfall is largely unjustifiable as it's a source-engine game while BF1's lack of servers/modding is only slightly less-so)
I wonder if in an alternate history, disney had decided to be a bit more careful about their "boyish"-animated films (and not basically commit to ignoring boys a demographic for marketing after a few small failures of new IP), making sure they had tighter plots and scripts, making sure that animation studios ran a tighter shop (Possibly copying some of the studio heirarchy-structures found in some japanese animation studios, such as Ginax or whatever, the sort of ones that allowed for works like FLCL or NGE to be made).
But Disney has to also maintain a fucking "family friendly" image, so perhaps they should've founded a studio that was semi-independent so they wouldn't tarnish the disney brand with animation for older-audiences