>>95976852>You should also have been able to gather from that post that I'm not the artist, since that post replied to him.You should be able to gather from the fact that I forgot to even finish my post that I'm multitasking and responding to what was said instead of checking the rest of the comment.
My bad, though.
>>95976852>the characters show great lineweight variationThe artist is definitely utilizing it, but it's pretty simplistic in comparison to the entrance. Like I said before, that kind of difference is masked by adding some elements of lighting and vice versa (really strong use of lineweight and techniques like hatching making up for a lack of actual tonal variety).
>It's not only unreasonable to want painterly shading and gradients on characters like that, it wouldn't look good if he did.Nobody said anything about painterly shading. I said "even as little as two levels of shading," like having highlights.
>Can you imagine those characters with two levels of shading?I'll do you one better: here's one of the panels with three levels of shading and the colors corrected to better suit the lighting of the rest of the scene.
All I added were some highlights and minor shadows. Three different levels of shading (highlight, light shadow, dark shadow) and it looks like he's actually in the presence of the glow.
I fumbled the under-eye shading a touch, but yeah. If you think this is overproduced, I don't know what to tell you man. It's basic stuff.