>>93169276Well think of it like an OS's GUI. Obviously there is coding and programs that occurred before it, and there is coding and programs that exist outside of it (like, hardware drivers, for example), but that doesn't mean that everything isn't just a bunch of proverbial zeroes and ones.
The Khert is the finished product of an artificial system, and in and of itself it says a lot about the overall rules that govern the wider world outside of the Khert.
And the central reason why I compared the Khert to Spinoza's Metaphysics was to solve the mind-body problem. It's far better to have the body and the mind be separate entities that both ultimately are dependent on the same substance/rules than it is to try to find some place or method that serves as a bridge between them. Because all the talk of bridges will lead you is down some stupid 'the pineal gland is the bridge between the body and soul' nonsense that got Descartes all messed up.
Let's use another example: you get hit in the head and as a result gain a memory problem. In materialism, that's because your memories are stored in your brain's matter, so affecting the matter affects the memories. But in Unsounded's system, your memories aren't in your skull, they're in the Khert. So if you get hit in the head and forget something, how does that happen? Is it because the blow knocked loose some thread connecting your brain to the khert, or is it because the interaction between your head and the hard place didn't happen physically but in the Khert's 'coding', and thus the Khert responded by cutting you off from the memory?
Again, the mind-body problem is something that leads to nothing but trouble in fiction, but there are ways to get around it in Unsounded. The simplest is to just say everything is 'programming.' Maybe not everything is 100% Khert, but the Khert may have subsumed or be reliant on some previous universal 'code' in its operations.