>>88767503Well, what the minimum goal is and what you want are two separate things.
Most put the minimum goal as low as possible to make it easy to reach fast.
This produces the illusion of success and often leads to higher backing. It also makes sure that your stuff can happen at all with just the minimum coverage.
Many campaigns have had to add humongous stretch goals due to this, though.
Which is a problem because it bloats your product if you have a 2x through 20x minimum stretch goal.
This campaign is quite modest so far, though.
It's never a good idea to feel obliged to give people outrageous shit like dinner meetings or add stuff that doesn't even really have anything to do with the product anymore.
It's better to just do the shit you set out to do and pack in a few more goodies if it goes well.
Drowning people in merch and shit just overcomplicates everything and you just have more problems if you can't deliver because your T-shirt supplier fucks up or the quality of something isn't right.
You may remember how initially modest game kickstarters overpromised, bloated their goals and couldn't satisfy in the end because they did not have the ability to actually follow through in time.
This one is really the best kind of campaign. You have a tangible product that is actually already there and just needs to go into print.
The designs are all there, the comics are there and the money really is the only thing required.
So you have maximum security to actually get your stuff in a timely fashion. Unlike certain video projects the internet loves to hate.