>>86989243Okay here's my post for law retards:
1) You make a game system
2) You secure the rights to the system under the respective parts - name goes under trademark, book under literary works, any tokens cards and way of playing with them by patents.
3) You want to use the game for a license and you enter a talk with the current copyright holder for the world/setting/characters
4) You own the mechanics of the system, while the license holders keep rights to the setting/characters under the respective copyrights (for books, comics etc.) and trademarks (names, creatures, characters).
5) You split the profits and print the works under a publisher who gets a cut from each work sold.
6) Meanwhile both the setting license holders and the system holders can do whatever the fuck they want with what they have.
Is it clear now?