>>86510401>>86510252Actually, no, yet again John K isn't right. While yes, solid drawing helps sometimes, it's also a way of moving the character's body in a realistic way, as close to 3D as possible. See what I'm getting at?
Look at Tangled's concept art. Bird was asked to map a 3D plane for Rapunzel's face, at least sketch it, because after modelling it, characters skull and facial features would later be changed a little bit, whenever the scene needed their mouth to open unusually wide or their eyebrows go way higher than the basic skulls build allowed for it.
Why?
Because this is how CGI evolved - it imitates the flaws of traditional animation, so that you don't get a 60 FPS fully realistic movie full of every character's move being as close to what John K calls "solid drawing".
It's just another salty as fuck blog post that people don't think of him as another Miyazaki (who's a good example of the 40's animation style evolving in a VERY different and good way) or whatever, and that no one thinks of his concept of never repeating faces as incredibly stupid.
Also, holy shit, what the fuck was he thinking with that shitty Simpsons couch gag.