>>85069030But balancing doesn't really matter since MMOs are not about the pvp (they're about player interactions and if you can't balance, just don't make pvp your focus - simple as that). It's the content and content type, power creep, dungeon variety and availability, etc. Things like secrets and puzzles alone add ridiculous amounts of interactions in the playerbase, be it to solve it or to figure out the secret or puzzle in the first place.
The problem is that ankama sacrificed gameplay of all kind (including the actual turn-based combat) for the sake of "balance" which really means they were trying to balance one class by using a completely new combat system while the other classes were all on the old system and so on, which ensured nothing could possibly ever be balanced in any way.
In the meantime they killed every way the players could interact in the name of "accessibility" because they didn't understand that this very kind of decisions is what stagnated and then bled server pop in the first place.