>>83579834We don't. I posted some CG examples throughout the thread. It's just that people who specialize in CG don't struggle as much to look for work. They have video games, feature film, commercial work. 2D animation has been canned, outsourced, or replaced in America so it's much harder to be profitable as one, which means it's a lot harder to make a living off a 2D animator so anyone who still breaks through those obstacles and continues to do it just for the love of the medium is seen as more admirable.
For the most part, it's really just independent animators and students who are keeping non-outsourced animation alive (With some commissioned and commercial work here and there).
Hell, even 2D puppetting and rigging has taken over and pushed traditional frame-by-frame animation of the way.
https://www.youtube.com/watch?v=kQboscYOV3YEven though this stuff is still good, you see it A LOT in commercial work. I'm in the process of searching for work in animation studios either as a 2D animator or a storyboard artist and the majority of them want After Effects animation, no one is really seeking frame-by-frame work. Which just makes it more appreciated because we don't get to see it that often.
So it's not that people hate CG, they just miss America actually doing 2D animation. Frame-by-frame as a job is pretty much dead in the U.S. Every now and then Steven Universe will have Jeff animate something, but it's not the same.