>>82204599Yeah, that's his whole stick with the coins. Hussie explained on his blog sometime after we saw Quarters gun down Slick. The powers reflect synergies within the Felt's abilities as well as funny puns:
- Itchy's superspeed is always causing fires. This is useful for summoning Matchsticks, to both help in a fight and put out conflagrations.
- Doze and Eggs are good distractions. An eggtimer-cloned horde of Dozes would be immovably-difficult to deal with. Plus Doze-n Eggs.
- Trace can get into Biscuit's oven and wait while Biscuits guards the piece, helped by Trace from the future once he gets out the oven. The two of them have killer underbites.
- Clover's protective luck means he can flip his coin and always get Quarter's side up. Clover can easily get into position with his small size, figdety moves and luck, and then Quarters can blast foes away. Clover can also dance up in enemies's grills in a fight and distract them, then Quarters can fire into the throng safe knowing that Clover can't be hit.
- Cans can knock enemies into various points in the future, then Fin can track them down and finish them of from a position of safety. Both are pretty nasty customers.
- Die can scout timelines specifically for death with his doll, and Stitch can put the information to use to repair mannequins. Both are handy with a pin.
- Crowbar is the field leader of the Felt, and can do with a bodyguard, ala Sawbuck. Sawbuck can take Crowbar anywhere, and then Crowbar can reel in any carnage he finds. The most handsome and ugly Felt member provide a nice contrast.
More than you ever wanted to know about the Felt. Not that this was ever put to use.