>>81813869>>81813901Some people say that it's just complaining that Homestuck isn't a traditional story, but in truth there's more to it than that. Homestuck is a subversive/deconstructive story, and that has often resulted in fantastic, ground-breaking stories, but there's a trick to it.
Basically, deconstructive storytelling is about seeing what conventions a story can do without, and what you can do instead. The trick is that you still have to tell a good, satisfying story with what's left. It's not enough to just use unconventional tropes; you have to make them ~work~. It's like baking; if you don't do the cooking by the book, you could make something more delicious and unique than any recipe, but you could just end up with an unappetizing mess.
Besides, Homestuck's ending isn't all that unique. Plenty of stories have cryptic and subtle endings that don't explain things outright, or cliffhanger endings that cut off before showing what happened. The thing that makes them work (and has made Homestuck work in the past) is that they give you enough information to deduce what happened, or at least give some sort of framework for your guesses. For example, Cascade didn't state outright what The Tumor did, but the visuals and previous exposition gave us enough info to figure it out. In the ending, though, there are weird magical things happening that were never seen before, never explained, and have implications that we can barely begin to guess. It's visual storytelling without the story, style without substance. And that's why it's unsatisfying.