Quoted By:
>Use the Forever Evil story from the comics and the evil Crime Syndicate counterparts
>has simple progression of variation system from MKX
>choose between alternate reality versions of the Justice League (kind of like variations but a bit more extensive) ex. Owlman is more lethal and armed than Batman, Ultraman is more brutal and powerful, Sea King has the hook hand, etc.
>story follows the Forever Evil event pretty closely with a large chunk being playing as Injustice League against Crime Syndicate
>allows for a story that doesnt force heroes to fight one another for no good reason, and no turning good characters evil either - which I really didnt enjoy from the first game. Also lets villain roster and stories be fleshed out since heroes are initially incapacitated
>Darkseid comes to the tell everyone that Anti-Monitor is behind it all, everyone teams up to kill him before going back to own worlds (just to be able to play as Darkseid honestly)
Roster
1. Aquaman/Sea King
2. Batman/Owlman
3. Cyborg/Grid
4. Flash/Johnny Quick
5. Superman/Ultraman
6. Wonder Woman/Superwoman
7. Green Lantern/Power Ring
8. Zatanna/Annataz
9. Firestorm/Deathstorm
10. Booster Gold (here due to Injustice time disruptions)
11. Swamp Thing (here to protect the Green)
12. Shazam (running joke of him looking for his evil form)
13. Black Canary/White Canary
14. Green Arrow/Dark Archer
1. Joker
2. Lex Luthor
3. Black Adam
4. Captain Cold
5. Sinestro
6. Deathstroke
7. Red Hood
8. Poison Ivy
9. Black Manta
10. Harley
11. Grodd
12. Catwoman
13. Circe
14. Darkseid
Then Mazahs can be a boss.
DLC
DLC "universes": Zoom (for Flash), Dark Knight Returns Armored Bruce (for Batman), Jokester (for Joker), Bizzaro (for Superman), Arkham Knight (for Red Hood)
DLC characters: Power Girl, Atrocitus, Plastic Man, Vixen, Orion,
Posting until it comes true ;_: