>>77263520I'd argue Jade entered with the most preconceptions, and especially the most idealistical and (ironic for her visions) blind mentality.
Going back to the original point, I like how the four kids each matched a different kind of approach to games:
- John is the guy who's only just heard of games or this type of game and is just wandering around, checking on his friends and wopping things with a hammer/kleptomania/talking to lizards. He does the obviously good thing in all instances and otherwise acts at random or goes with the flow.
- Rose is interested and aware of some conventions but new to this particular game, methodically scouring it in order of descending importance for knowledge and cool stuff.
- Dave plays the game because his friends are playing it and it looks alright, he doesn't to be left out of the loop. Eventually he learns how far the loop reaches and develops ennui, but he doesn't stop being a good friend, just sobre under a well-honed facade.
- Jade is mega-hyped about the game for a long time and follows pre-released to draw up all kinds of plans. She lets her friends test the water and collects data before jumping in. However her idealism backfires and reaps as many punishments as rewards.
Then come the trolls. You can see the Trolls as ironically representing the sort of player that correlates to the readers that joined at the Alternia arc.
- Most of them are not very invested in the game and are just playing it because everyone else is, try to make it about meanigless stuff and suffer.
- Karkat and Vriska represent different sorts of edgy tryhard. Both are basing their ego on success at a popular game for different reasons.
- Terezi and Kanaya are just trying to keep tabs on/play social games with their friends.
The problem I reckon is Gamzee. He almost acts like one of the constructs within the game moreso than a type of player. His transformation-based character arc isn't as real as that of the others. Same for the new kids.