>>128415499It's hard because you'd need artists specialized to the task who are passionate about it, but because they're not the standard animation studio it would be expensive as fuck.
The game was only able to do it because it was a small team working for like 6 years and being super passionate about it. And even then their animations only work because they loop and loop and loop like game animations do. The actual content without looping would make each level or boss fight equivalent to maybe a 3 minutes cartoon. Then because the team was small they were able to get paid fantastically because of the game's indie success.
You can't pay people to have a passion project. They gotta already be up for it for its own sake. When someone with a passion project tries to hire others who aren't passionate they're too often surprised by how much extra they are expected to pay the person.
Even if you had a team as dedicated as the original but 10 times as big, it would take you more than half a decade to produce a season of 15 minute episodes. And then the question would be "would they even be worth watching for that amount of effort?" They wouldn't. You'd have to be absolutely certain the story was good enough to carry on its own just to live up to what you're paying for the animation. It might look amazing to a niche crowd of animation fans but be bland or boring writing.
And that of course means you won't get an audience, netflix won't wait that long for a new IP, and it's impossible to earn back what it costs to produce so it's a guaranteed money sink.
>>128416711>isn't it cheaperliterally isn't. Because time is money. People are paid for time. It costs more because it takes longer. And even if you ignored that it still would not be any cheaper.