>>119664334>What makes a good couple anyways?Depends. Different kinds of ships have different kinds of entertainment appeal.
However, as
>>119665047 says, one thing is certain: character dynamic above all.
You don't even necessarily need characters who are all that good by themselves. A ship must be understood gestalt - it is more than the sum of its parts. All a good ship needs is 2 characters who just WORK together, something about them together just has this spark.
Less nebulously, the 2 personalities need to mesh in such a way as for there to be some level of emotional connection upon which a narrative can be built.
And this is something that many in the thread may disagree with me on, and would get me lynched on Twitter, but it doesn't even need to be a healthy relationship! Forget stable, long-lasting, and non-toxic - it just needs to have that special spark that ignites a story.
What this spark is depends wildly.
>>119678574Maybe it's 2 characters, initially antagonistic, from different worlds who challenge each other, and whose being from totally different spheres lets them reveal a side of themselves they just can't in their day-to-day existence, ultimately bettering one another in a way that no one else in their environment can.
>>119665431Maybe it's a complimentary opposites attract kind of thing
>>119660566Maybe it's an intensely sexy horrifying psychological freak show power play of resentment, domination, and intermingling familial love and hatred
>>119682929Maybe it's 2 bros being bros, but with kissing
Or maybe it's just a hilarious concept.
There's no one size fits all ideal for ships. They can be used for a variety of different purposes and stories, depending on your specific desires for a narrative, and they can come in any form so long as there's a connection between the 2 halves that can be used to make a story. Certain formulas are common, however, just because certain dynamics work in a great variety of situations and characters