>>119431672> I don't think there was a right way they could do it unless KOTOR 2 had access to your save from the 1st game.
Just have the game ask the player questions of what happened in their playthrough of KotOR 1 through character dialog or other means, yet working it into the game cleverly. It doesn't have to be super obvious, just some detective work by the game. ie. The Ebon Hawk's quarters security malfunctions, needs reprograming: Who's assigned to my quarters? "Just me, who else would be in there?", "Me and Bastia of course, got to give her access too, where'd else is she going to sleep?", "Me and HK-47, like I'd trust anybody else when I'm vulnerable". Or T3-M4's databanks gets corrupted slightly, "What happened on the Star Forge? Oh right you weren't even there, I defeated Bastila and made her my apprentice. Where is she anyways, she should be doing this". Or some survivor of that first planet that got blown up bumps into you and wants to know if Carth survived, "That fool? He dead with the planet". (I don't remember the forks, just making shit up).>I like the expansion on philosophy of star wars with Kreia
I don't know why everybody seems like that old hag so much, IIRC she was pretending to be neutral but was coming off as massively evil. I never really understood WTF was her deal, I kept trying to dump her like a sack of potatoes. If she had an ending, it didn't make sense.
KoTOR 2 was not all bad, but just really not what I was wanting, I wanted a continuation. Kreia & Rand was a very poor substitution for Bastila & Carth, much like the Exile was a pale substitute for Revan.> interact with your crew members based off what side of the force your were on.
Didn't they make it so you get locked out from half the characters? That evil torture droid wouldn't tell me jack shit because I wasn't evil enough. WTF, not going to play the disappointment again to find out back then, I recall that pissed me off.