>>115882093>See THAT is a nitpick.It's something that happens in a relatively common event and very noticeable. You moan about "weight" and "impact" and you're ignoring that?
>His flying/floating is both slow and awkward. That 'slow flight' is hovering, it's a means to easily orient yourself without blasting off into a full on charge every damn time.
>Spider-Man it actually felt fluid and had weight to it,Fluid sure, but that shit was inconsistent with impact. Spider-Man has super strength, yet thugs get punched and flop around a bit, literally get air juggled, then get back up to have another go, and the immobilization is a limp "ok, they're stuck", even when you blast them into a wall thirty god damned feet away.
The combat is relatively seamless, but don't lie to me about the weight.
>No that's you being a stubborn cunt trying to discredit me.Stop making it so easy.
>Spider-Man doesn't shut up, but that's part of his characterYeah, well when Spidey's yapping while I'm fighting, I can't concentrate, makes me press the wrong button, and then I get mad and shit on the game.
>You fucking did trying to brush off my criticism of the sound design.Because it's a weak ass conk noise that can be adjusted out, fuck, I wasn't even focusing on it outside of the first time the hammer made impact. I noticed it, but I was too busy watching what was going on, that's how little I gave a fuck about it because it IS relatively inconsequential.
>Because that's exactly what this fucking "game" isWhat's cinematic about it aside from it following a storyline interspersed with cutscenes? The characters get stuck in a fuck pit of dozens of enemies and you're beating or shooting the shit out of them, it's practically Ultimate fucking Alliance.
>I'd cite Last of Us Fuck off, I don't even care because I don't have a Playstation, but the whinging and butt ravage that some self-important hack's writing caused people is hilarious and embarrassing.