>>110988442The animation had a lot of the same wonkiness issues as Hazbin Hotel, but it's slightly more forgiving because you're focusing on other areas like characterization, writing, and the screen isn't covered with characters and random shit on the screen.
Whereas for Hazbin, it's inconsistent animation was a negative on top of ten other negatives, for Long Gone Gulch, it's just an imperfection on a project that's looking really solid otherwise. It's the difference between a chip on a jewel vs. mud that's been painted to look like a jewel.