>t. /ic/posterPersonally, I wish less people hated on specific artists, especially when they're just coming out of school and are therefore obviously still learning. It's really hateful and petty.
>>109966853To answer,
>>109967059, is correct. People shit on the CalArts style without recognizing the benfits it has.
There's a speed benefit to animating more like the right side, because simple cylinder and ball shapes like the fat thighs, or tricks like the shoulder spikes obscuring the top of the shoulders, mean the characters can rotate smoothly without having to very accurately recalculate the perspective.
This speed benefit saves HUGE amounts of time and is part of why the story elements of animation are getting so much better recently, especially compared to the Hanna-Barbara and early 2000s period.
When you can afford to scrap stuff if it's not working right in terms of story or pacing because redraws are quick, you can focus on telling a good story rather than use up all your time fucking with perspective grids and making shoulders not look janky.
>>109967024Not really. Hold up the worst examples of a genre style and you can make any animation period look like absolute garbage, pic related for Disney. Most people agree Adventure Time and Steven Universe are good examples of the genre and look quite nice.
>>109966868You're confusing politics with technique. They had the politics already, the technique was taught.
Art school, for animators, will mostly focus on speed and consistency under deadlines. Combine people (probably correctly) telling you your left-side style isn't fast nor consistent enough when your professor tells you something like
>Draw 200 different expressions for the same character, and circle the 20 you think were most effective.And you'll try any shortcut the pros are recommending. You'll be way faster. You'll just be mostly garbage at it because that's not how you learned and it takes years to figure out appeal in a style.