>>108779789Trace a 3d model for pose. Clip paint studio is easiest. Google sketchup and past some generic buildings into background. Thats 99% of marvel comics today. Theres very little detail to that image. Colorist did lot of heavy lifting for rendering. Look up iban soria blog to see his pencils/lineart. His guardians work is complete trash and clearly tell its 3d models based on perfect and equal across all character proportions and complete lack of any dynamism in poses.
If you really want to learn how to draw this, just follow loomis or michael hampton figure drawing and basic perspective books. Scott robertsons how to draw and how to render can teach a lot about construction and perspective and how light works.
Mark bagley is an excellent source to practice with for comic book stylization, panel layouts and rendering once you get basic mannequins and understand shapes and anatomy from loomis, et al. He has a simple style that looks clean with good intro to rendrring for comics, especially musculature. Try for his earlier work as he is a lot sloppier with lines with recent work. 350-400 ish amazing spiderman and some of his earlier ultimate spiderman are good reference points. His usm covers are tighter linework and portraits, but dont neglect backgrounds and perspective as well as light sources.
Once good foundation with fundamentals and bagley, bramch out and try joe mad or jim lee and his variants (finch, deodato, countless others). Again, do not neglect backgrounds and panel composition. Try to reproduce entire pages. Look up scripts and draw a page and compare to the actual issues yo see how pros did the layouts compared to you.
And age doesnt matter. I taught myself to draw in 6 months and am working in the industry at 36. Marvel began with nothing 35 year olds like ditko and kirby.