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>In May 1995, The Quest for the Grail was Warner Bros. Feature Animation's first announced project, and the studio put the film into production before the story was finalized. Animators spent considerable downtime waiting for management to make up their minds. Bill Kroyer (FernGully: The Last Rainforest) was originally going to direct with his wife, Sue, producing, but creative differences forced the husband and wife team to leave the project in February 1997.
>According to Kit Percy, head of CGI effects, the software they used was designed for use with live-action.
>Chrystal Klabunde, leading animator of Garrett, said in an article in Animation Magazine, "It was top heavy. All the executives were happily running around and playing executive, getting corner offices—but very few of them had any concept about animation at all, about doing an animated film. It never occurred to anybody at the top that they had to start from the bottom and build that up. The problems were really coming at the inexperience of everyone involved. Those were people from Disney that had the idea that you just said, 'Do it,' and it gets done. It never occurred to them that it got done because Disney had an infrastructure in place, working like clockwork. We didn't have that."
>Effects supervisor, Michel Gagné also said, "People were giving up. The head of layout was kicked out, the head of background, the executive producer, the producer, the director, the associate producer---all the heads rolled. It's kind of a hard environment to work in."
>Dalisa Cooper Cohen, producer of the film, said "We made this movie in a year, basically. That was a lot of the problem. We worked around the clock."
>Reportedly, "cost overruns and production nightmares" led the studio to "reconsider their commitment to feature animation." Brad Bird thought that micromanaging, which he said had worked well for Disney but not for Warner Bros., had been part of the problem.