>>108452287>but everyone seems to be into that more, and I feel like I have to put it in there so people can like it,
Yeah, don't do that. Here, examples- tell me if you think my summation of the worldbuilding in these very good stories is wronghttps://www.youtube.com/watch?v=zsYYIjaNPP8
Silent Hill 2, worldbuilding amounts to:>the town of Silent Hill lures in the guilty>James Sunderland did some things he kinda sorta regretshttps://mangakakalot.com/chapter/read_berserk_manga_online/chapter_84
Berserk, which got noticeably worse when the worldbuilding became more than "my boss sold MY soul to the devil, so revengeance".http://doeofdeadwood.smackjeeves.com/comics/2551795/page-1/
Doe of Deadwood, which I recommend all the time. It has ONE piece of lore given like halfway through the story- 'demons are intrinsically corruptive and if it healed you it has to be ruining something'. There's probably more, the tone and setting are the same as the author's writing on Deviantart, but nothing else comes up in the story and nothing else needs to be said.mentally debating linking to page 2 to skip over that idiot embarrassing themselves in the comment section>>108452996
Known: read GOOD books, people will have thought on that exact question a lot so google it,
assumed: read tons of crap and think on what makes it crap, coming at a story from an odd angle ( I think the guy who made Nier/Drakengard said he got the moral from trying to think about what would be going through any given character's head in a GTA rampage and being sickened by it)
Also, everyone says life experience is good because it gives your story lifelikeness-verisimilitude. Like, if your audience had never been in a small space like a shed with gasoline fumes until they were 25 (hi), they wouldn't know that it starts to burn the back of your throat after 30 seconds or so. It's a detail that makes a story more real. If you know why experience is wanted you can fake it.