>>108060819This.
Too formulaic and "Cinematic": it's literally Arkham Spidey and Arkham asylum wasn't a well of new ideas when it came out, it just did a fantastic job implementing them (Notice that Spiderman 2 for the PS2 was the foundation for the counter mechanic, for example).
The stealth is bland and monotonous and the combat is baked animation after baked animation, this leads to combat that looks choreographed as fuck, because it is, and by this same method, the game wrestles control away from the player, not allowing them to actually play around with the combat, positioning or environment to string elaborate combos at will.
After the Arkham series, games like Shadows of Mordor and even previous Spidey games, many people would be sick and tired of this gameplay even before the game came out.
Swinging around is great though, no matter how many sandbox Spidey games there are, swinging around Manhattan never gets old or stale.