There was this great article or comment I remember about how the ease of CGI as opposed to practical effects was effectively having a detrimental effect on the quality of directing.
Basically, once upon a time a director would go, >I want the glass to crack and exsplode out like *This*!
And the practical effects guys would go> No can do boss, that’s totally not how cracks or explosions work.
So the director would rework it to something more reasonable.
But nowadays the CGI guys just go,>Sure thing boss. Would you also like the actresses cleavage and ass to be reflected in the shards?
And the end result is more shots which look fake and unreal, not because of the quality of the CGI, but because the original concept didn’t really work make enough sense, and there were no limitations to reel it in on or serve as reality checks.