See, the thing is, Kingpin has always been defined as a mundane human. One who is very strong by baseline human standards but we've had decades of him being defined as normal-human.
The question *here* is, the portrayal of Kingpin in the new Spidey videogame shows him pulling stunts that are clearly metahuman. Charging through a solid stone wall comes to mind. But the overall ability to go toe-to-toe with Spidey shows a degree of both strength and durability way above the base human range.
Now, in all fairness, the game's conception of *Spidey's* strength and durability is all over the place. One minute we see him lifting tons of debris to save some civilians, the next minute he is fighting goons who can survive multiple hits from Spidey and can damage Spidey hand-to-hand. Its an inevitable consequence of the game, if Spidey walks all over the trash spawn then there is little to no reason to have those encounters in the first place so Spidey "struggles" with humans to give the player something to do outside of the boss battles.
But while this couldn't be avoided with Spidey as the protagonist of the game, a conscious decision was made to have Kingpin engage in melee with Spidey and hence the need to ramp Kingpin up accordingly. That wasn't required, they could've have Kingpin be entirely a strategic threat. They could've had Kingpin don an exoskeleton suit or down some Bane-esque venom serum (for all I know, that will be revealed later in the game, only a few hours in so far), but they deliberately chose to have a baseline human serve not as trash spawn to Spidey but as a boss battle. Thats what makes it a bit jarring.
It sounds like you have no knowledge of Kingpin's comic history nor of the new game. Why did you pipe up?