How do I get people to move the plot along /tg/? I have three players that know exactly what to do and move the plot along, make relationships with NPCs and do all the good stuff, but the other two might as well be brick walls. Today one player had to cancel ten minutes before start (fuck him), and the other said he'd be two hours late (he gets a pass), leaving one player that knows how to move things along and two clams. It was like pulling teeth
>The NPC briefs them on something suspicious going on with the city's council, and suspects foul play. She recommends you investigate the suspects or research the monsters behind it (the party found out that there's a Hag Coven behind it, ie research what a Hag Coven is)
>Veteran Player: My character can't read and has an INT of 6
>Clams: Say nothing
>Vet: Can't you read [Clam #1]?
>Clam #1 looks up from the fidget spinner he's playing with
>Clam #2 doesn't even look up from his phone Fuck you Harry I know you're a noob and my twin but goddammit
#2 is good if everyone's there, but I can't get #1 to do fucking ANYTHING. It's not even he doesn't know how to roleplay, it's like he actively avoids playing the game altogether despite repeatedly telling me he wants to. From last week
>You settle for camp with the Company of 100 men.
>Everyone goes to talk to NPCs, roleplay, do their own thing
>Clam #2 even gets some stuff himself, which is nice
>What do you do Clam #1
>I walk around the camp, actively avoiding anyone and refuse to talk to anyone
>Ok? You do so and everyone leaves you alone
>Why does everyone else get stuff happen to them and not me?
He's trying, and very very slowly inching his way to actually knowing how to play the game, but you'd think after a year and a half he'd pick up fucking something, I swear to God.