>>101662741I can't say Desolate Hope is everyone's cup of tea, but it sure is a unique game, albeit with a great amount of roughness around the edges due to Scott's amateurish programming, as he's used Clickteam Fusion for probably over a decade for his games. But for some, this may not be an issue at all.
Aesthetics are a given considering you've probably seen the .gifs and the backgrounds posted in the FNAF threads and they're one of the reasons people like the game so much. It's breathtaking, surreal, dreamlike with a hint of nostalgic value and I'd argue its looks surpass that of artsy higher-budget indies and loads of AAA titles, which is a testament to Scott's highly impressive modeling and rendering capabilities. I can't vouch for his animation skills, though - there's a reason why the characters in his pre-FNAF games were considered animatronic-like in their movement.
The story is also bittersweet but it has often been criticized for being pro-life which was not what Scott intended at all. It's more so a narrative whose theme revolves around taking something that shouldn't exist or has no right to live and giving it life, which in itself is a very poignant message which can just so happen relate to abortion.
In terms of gameplay, Desolate Hope is divided into a triad of genres: explorative run & gun platforming, overhead dungeon exploration, and its most notable genre, the crazy, rapid, seizure-inducing RPG battles featuring the four
with a fifth unlockable Derelicts battling against a virus.
I'll go over these game types and their quality in another post.