Yeah its made more for studio use where a lot of people work on the same files at once and send stuff down a pipeline, not so great if you're doing stuff solo. But still, its what people use and worth putting in the time so it doesnt bite you later. Especially the bone rigging stuff.
I think compiling is just if you use actionscript on any files, so I can't help you there, sadly.>>93740530
this guy is right, its better to have a big library of different specialized software than just one.
If you want to save some trouble when importing audio into flash, just save all the audio data as 16 bit pmc WAVS. Then if you use another editing program, you can put in different kinds of audio over the animation and just mute the video. It lets you work with unedited audio to worry about the animation first, and then edit the audio into one audiotrack last.
blender has a pretty robust editing software outside of the 3d stuff. There's a lot of editing software, but consider that you have to render it all at the end, so dont get any of the big fancy stuff or it'll fry your computer every time.
You seem like a good kid and I hope things go well for you in your course. Make connections with the other students and talk with whatever teacher you get and you'll probably be fine