>>254347184>Fair gacha practices
Much like Dragalia, in Sdorica no character is bad and all of them can be raised to SSR rarity. In fact there isn't really such a thing as 3 star equivalents being underpowered either. The characters you get from playing the story are quite functional for endgame content and the game gives you enough materials early on to raise them quickly to rank SR.
One can even get to SSR from missions alone.
Gacha rate of getting an SSR (any unit) is typically 1%.
This is lower if you are trying to grab a specific one.
Game has a system similar to sparking whereby getting dupes of already obtained fully maxed characters grant materials to craft specific characters, even limited ones!
The game rewards a WIDE roster vs getting a few specific units and since everyone is an SSR it is impossible to be significantly "gimped" due to bad rolls. Rerolling is not necessary to enjoy Sdorica.>pvp
Pvp is minimal and comes in the form of endgame trials where players compete for score on a leader-board.
Often simply beating the trial itself is enough to get decent rewards.
Higher tiers simply reward more of the same stuff (no exclusives).
Most player interaction is through guilds which can be as intense or casual as you want them to be.>game mechanics
This is a turn-based puzzle rpg.
You team consists of three slots; tank, dps, support (characters often bend these rules).
Team building has high impact on gameplay and rewards synergy. It is also flexible enough to allow for experimentation.
Characters tend to have a unique feel to them, thus causing the player to change game-play strategy to use them properly.
Skill kits can actually fit into the character's "story" which is neat.
The battle system is surprisingly involved with most of the fun being in planning out you moves in advance to let your team function at their peak. Brute strength (i.e. random move selection) is easily punished and often sub-optimal. No auto mode as a result of this.