Games don't age.
Console JRPGs tend to be more easy to pick up and play due to having a relatively more limited scope and focusing on doing one or two things but do them as functionally as possible, there's many exceptions to this but /v/ and the west in general will never admit it because it's far more convenient to make wide generalizations and shit on the japanese as much as possible while pretending the western industry is so far ahead of everyone despite being fossilized in D&D since ages.
Japanese CRPGs are a bit different since they do tend to dive into more indepth experiences with various simulation systems similar to WRPGs, the mileage varies, some games like Uncharted Waters are still relatively easy to get into but others like Lunatic Dawn and its gorillion of windows and options are a lot more tiring and messy, not to mention how there's a metric ton of shovelware, just like your average DOS rpgs if not more.
Western RPGs outside of dungeon crawlers or roguelikes are more concerned with staying true to tabletop rulesets and add a very shallow illusion of freedom of choice and general simulation that ultimately isn't there and ends up being disappointing or irksome for most people who play them now, not to mention they almost always tend to have battles, the meat of the game, as an afterthought, see the goldbox games for instance or Dark Sun.
With some of the mid 90's RPGs things end up being better due to having at the very least pretty good graphics and snappier, more polished gameplay, but the interface is on average less functional that your standard console game, not to mention the controls, see Ultima Underworld or Ravenloft games