Based and redpilled.>>474419231
In the Impressions city-building games (Caesar, Pharaoh, etc.), a lot of mechanics are based on "walkers". A walker is a person who exits a building and walks along streets (choosing a random direction when he exits and at every intersection) over a certain distance before returning to his origin. Buildings that the walker passes may have
Walkers are infuriating because they force the player to minimize the number of intersections in his city and/or to set up complicated roadblock strategies. They're also annoying because the game doesn't actually tell you how far walkers walk--you have to manually measure the distance or look it up online.