Yes, as a matter of fact. Games should be made for the sake of passion, and profit should only be sought if you're on the binge of being poor and couldn't make the game otherwise, like an indie game. And even then, good indies go right ahead and make mountains of free DLC.
With that said, riddle me this: which indie game mentioned in this thread has gone above and beyond the call of duty by making 8 years of free DLC, which has QUADRUPLED the amount of content in the base game? Now which AAA games have charged top dollar for unfinished pieces of shit that needed to have day 1 DLC?>>468118934
THen for the sake of clarity, I shall address those points more clearly.>but difficulty levels aren't 'crucial' to any fucking game,
Yes, they are. Without difficulty, games are nothing but walking simulators aka movieshit. Shouldn't be tolerated or accepted. Difficulty levels make games infinitely replayable. They are mandatory.>the vast majority of games that came out until now don't have any difficulty slider and that doesn't make them shit games
Are you kidding? 99% of the industry is pure F grade garbage, often directly the result of not having any difficulty or difficulty levels.