What else can Rare do instead of just lingering in the diluted nostalgia for the dullest franchises in the history of computer games? Seriously each game following the British developer as they churn out assorted bland platformers have been indistinguishable from the last. Aside from the snarky humour, Rares only consistency has been its lack of excitement and ineffective use of tired clones of better games with their own brand of animal characters, all to make exploration uneventful, to make action seem inert.
Perhaps the die was cast when the Stamper brothers vetoed the idea of Nintendo retaining the company; They made sure their games would never be mistaken for a work of art that meant anything to anybody. Just ridiculously profitable mass-market appeal for Microsofts desperate attempt to sell their own hardware. Rares own brand of games might be anti-original (or not), but it’s certainly the anti-Nintendo in its refusal of originality, innovation and excitement. No one wants to face that fact. Now, thankfully with Kinect sports, they no longer have to.>a-at least the games were good though
"No!" Their games are dreadful; their titles were terrible. As I played Rares extensive catalouge, I noticed that every time a new character was created, the developer gave them googly eyes.
I began marking on the back of an envelope every time such a character was introduced. I stopped only after I had marked the envelope several dozen times. I was incredulous. Rares mind is so governed by cliches and knockoff clones of mainstream games that they has no other style of development. Later I read a lavish, loving review of Sea of Thieves by the same Todd Howard. He wrote something to the effect of, "If these kids are playing Sea of Thieves at 11 or 12, then when they get older they will go on to play Skyrim." And he was quite right. When you play "Sea of Thieves" you are, in fact, trained to play Skyrim.