making the current game: with level and item creep, free to play, except for expansions which give access to more ilevels every few months,
with development focusing on the release of new content that encourages the larger user base to spend money.
the player : developer meta, is devs release new contents or players won't pay.
release vanilla on a subscription model
with development focusing on developing tools for players to create more layers of depth and individuality to each shard.
the player : developer meta, is devs produce quality tools and experiences for established players to build upon the stable systems, world, aesthetic, of vanilla but with players enabled to create greater depth and meaning. giving reason for players to stay subbed.