>>431642368>>431642480>>431642645>just don't let him get close broh>just don't let him corner you broh>just stand back 3 feet from the doorway broh
Why do pyro defenders love to pretend every single map is just a large open field? This game isn't CoD or Battlefield, the maps are intricately designed for creative use of tactics and strategy. This includes an occasional bottleneck(hoodoo), tight corridor(dustbowl), heavily confined space(turbine, 2fort, frontier), areas OTHER than just a big room with some props strewn around.
Obviously in a scenario where the area you and the pyro are in is huge and empty, you'll have the advantage because he can't hide anywhere to get close to you without taking damage. But barely any map is 100% that area all the way through, and in any scenario where a pyro can get to you before you have sight on him from 30 feet away, pyro is an incredibly powerful class with an incredibly high skill floor.
Unlike shotgun classes, he doesn't require aim to do massive amounts of damage, can hit multiple enemies at once, and doesn't need to reload every 6 shots. If scout didn't have his speed and height, he'd be a shitty pyro. These characters don't exist in vacuums. Just like Sniper, with pyro you have to take the map into account.
Anyway, pyro takes no skill, git gud at the game faggot, please unistall and go back to Overwatch.